

Do you normally decompile the one from the game and edit that, then build it into a dll? I'd imagine I could do something similar and do a diff between the game's dll and the cheat one and figure out what people add but just wanted to figure that one out.Īnd then for the RPGMaker games, would the first go at this one simply be to just create another canvas sort of thing that we can interact with? I guess all the games store things like items and weapons/armors in a similar area so you can just display all of these info and variables into the editor for display?Īgain I'm a huge noob at game dev stuff but always found it interesting how people come out with cheat tools and the like so quickly. The two I want to target are Unity games and the RPGMaker version with the I noticed in Unity games people usually release cheats with an Assembly-CSharp.dll file.
Unity games cheat engine code#
I could just sit here and open up Visual Studio or w/e we use for Unity games or read some of the RPGMaker code but honestly if I could get some pointers I'd be in a much better spot.

That being said, I wanted to get some quick pointers on hacking some of these games with hopes to sorta eventually reverse engineer a game and figure out how it all works. Wanted to prefix this by saying that everyone here does really amazing work and I highly doubt I could spend the time to get into even half of a game.
