

- FLIGHTGEAR INSTALL FULL WORLD SCENERY HOW TO
- FLIGHTGEAR INSTALL FULL WORLD SCENERY TRIAL
- FLIGHTGEAR INSTALL FULL WORLD SCENERY SIMULATOR
The UFO scenery placement tutorial in placing objects explains finding a lot of needed info. Many of the cons aren’t cons for instance: In FlightGear, ModelConverterX, Scenery design | 2 Comments The second church I placed it supposed to be in the city centre, not in some green fields. And the landclass terrain scenery is also not so accurate. For example, I placed an watertower near Hoogeveen in the Netherlands and the airfield there was represented with an asphalt runway, while in real life it is just a grass runway. On the other hand there is enough room for improvement of the FlightGear scenery, the default scenery reminds me of how FS looked when I started to make scenery. Maybe not to make full addons for it, but it is interesting to see how the development processes for different simulators are. It was a nice experience to add some objects tonight, I am sure I will be exploring FlightGear development more.

Maybe there are some tools that assist with this, I still have to look at that. I had to go into FlightGear to find the name for the location of my object, I would find it easier if you could just specify a position of an object. The placement information needs to go into tile files with a very specific filename.With just a few objects this is not too bad, but I can imagine it because a mess if you have to install a lot of scenery (on the other hand, it seems almost all scenery comes with the global package, so maybe it is not such a big issue). I could not find a way to place my objects in their own scenery package, the placement information goes into the same tiles as the global scenery.An option to just place them at terrain altitude would be useful.
FLIGHTGEAR INSTALL FULL WORLD SCENERY TRIAL
So for one object it took a bit of trial and error to get this right. When placing the object you need to enter the altitude above MSL.There is an UFO aircraft that has dynamics that come close to slewing, but I still find it hard to control. There is no slew mode, so I had quite some trouble to view my objects after placing.The placement information is simply entered in a text file in the scenery folder, no need to compile to a binary format.

The AC3D model files are just placed in a scenery or model folder, you don’t need to use another compiler to put them in some binary format.Below are the things I liked and the things I didn’t like that much in the process. In the end I succeeded, with help from the FlightGear Wiki, that has some interesting articles.
FLIGHTGEAR INSTALL FULL WORLD SCENERY HOW TO
Next I had to figure out how to place them in the scenery. So I just imported their MDL files into ModelConverterX, saved all textures as PNG and exported the model to the AC3D format. I was using two models I had made before for FSX. Getting the objects in a format that FlightGear can read was quite easy. In this blog I will describe some of the things I came across. Let me start with the good news, in the end I was able to see my objects.
FLIGHTGEAR INSTALL FULL WORLD SCENERY SIMULATOR
Having done scenery design for Microsoft Flight Simulator for such a long time, it takes a little time to get used to the differences. This evening I took my first (baby) steps into scenery design for FlightGear.
